C3GI at ECAI 2012 KEYNOTE LECTURES
ALL THE SLIDES
Slides from the C3GI at ECAI 2012 keynote lectures:
- Simon Colton: Towards Automatic Ideation and Imaginative Reasoning
- Alan Bundy: How TheoryMine Creates Novel and (Moderately) Interesting Theorems
- Selmer Bringsjord: Computationally Speaking, Does General Intelligence Require Creativity?
C3GI at ECAI 2012 PRE-PROCEEDINGS
ALL ACCEPTED PAPERS
The Pre-Proceedings of C3GI at ECAI 2012 are now available: Link
THE WORKSHOP'S MISSION STATEMENT
WHY AND WHAT FOR?
Over the last years, an old AI dream has seen its renaissance: ``Thinking machines''. Having been almost completely abandoned for decades, more and more researchers have recognized the necessity - and feasibility - of returning to the original goal of creating systems with human-like intelligence. Increasingly, there is a call for confronting the more difficult issues of human-level intelligence, addressing the artificial (re)creation of high-level cognitive capacities. Within the range of these capacities, due to their elusive and nonetheless indispensable nature, creativity in all its facets (e.g. in engineering, science, mathematics, business processes), concept invention, concept formation, creative problem solving, the production of art, and the like are assigned a special status.
Researchers in several communities are trying to understand the basic principles underlying these special abilities, working on computational models of their functioning, and also their utilization in different contexts and applications (e.g. applications of computational creativity frameworks with respect to mathematical invention and inventions in engineering, to the creation of poems, drawings, and music, to product design and development, to architecture etc.). In particular, a variety of different methodologies are used in such contexts ranging from logic-based frameworks to probabilistic and neuro-inspired approaches. Although the different approaches to questions concerning aspects of computational creativity, concept invention, and artificial general intelligence do share significant overlap in underlying ideas, the cooperation between the respective communities is still in an early stage, and can greatly profit from interaction and discussion between people from the respective fields, forming trans- and interdisciplinary alliances in research and application.
The workshop shall offer a platform for scientists and professional users within relevant areas, on the one hand presenting actual and ongoing work in research, on the other hand also offering a chance for obtaining feedback and input from applications and use-case studies. The format of the workshop will leave ample space for interaction and discussion, complementing talks highlighting the key points of the accepted paper submissions with dedicated discussion phases and special contributed "flash talks" by renowned people in the field. Furthermore, this workshop explicitly encourages controversial position papers about open problems, ongoing discussions, and projections to the future of computational creativity.
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